![]() ![]() The combination of Void, Brawler, and a hyper carry (Jinx) allows the player to build a tanky comp without sacrificing potential damage.The addition of Jinx with Vi grants the Hextech buff, which disables all enemy items in a 1/2 hex radius for the first 8 seconds in combat.Player’s preference on whether to go Kha’zix or Kassadin Natural synergies with Void, which allows for all units to deal True Damage.Brawlers receive +300/+600/+1000 bonus health, providing for an impenetrable front line for your carry.Watch out for: Gunslingers and Demons Hey Now, You’re A Brawl-Star: Brawlers w/ Void + Carry Great AoE damage potential from most of the champions.Elementalists gain double mana from attacks, and Demons have a 40% chance on hit to burn 20 of the opposing champion’s mana and restores 15/30/45 to the attacker.Great synergy with the new Demon rework!.3 Elementalist buff summons a 2200 HP/100 AD Golem to act as a proper front-line for the team.Grants 1 Ninja 50% Ad/AP bonus through Kennen– who is the most dynamic champion for the Ninja class in terms of utility.Watch out for: Nobles and Glacials It’s Elementalist, My Dear Watson: Elementalist + Demons Provides reliable front-line units, hyper carries, and assassins for a wide range of tactics to counter many popular comps.Items such as Guinsoo’s Rageblade and Bloodthirster will make Draven an unkillable axe-spinning machine.Spinning Axes: Draven gains bonus on-hit damage and AS, stacking up to two times.6 Blademaster buff grants 45% chance to strike 2 additional times, which synergies well with Draven’s Imperial buff and ability.Imperial buff allows for either Draven or Swain to deal double damage at the start of combat.Benefits from the 1 Ninja Buff, giving Shen 50% AD and AP.Sworn to the Sword: Imperial Blademasters This will allow for players to have a Noble 3 hold at the beginning of the game to safely transition into their desired synergies, while also rewarding players for sticking with the Nobles for the entirety of the match. A potential way to fix the Noble conflict would be to (1) limit the noble buff to just the nobles in the comp and (2) apply the stronger buff to all nobles only once you reach 6 Nobles. However, all good things must come to an end because this buff was quickly hot-fixed just two days after the buff. Riot addressed the fact that Nobles were “under performing a bit as an end-game fantasy,” and addressed the need to “make bigger changes to address this.” They tried to fix this by buffing the bonus armor and magic resist to 75 (previously 60). Demons can now cast their spells faster, so be prepared to watch Aatrox spam his ultimate ability every few seconds. Demons now have a base 40% chance to burn 20 mana from their target, and will gain 15/30/45 mana from the attacker. The Demon origin is a new rework that empowers the player using the synergy without making the opponent rage-quit. ![]() That being said, if you can make her into a Blademaster, you’re guaranteed to have a fun time. While it’s tempting to put her and the other newer Hextech comps into your standard play, it’s best to play her when you are able to capitalize on her Gunslinger buff. Her damage output easily rivals Draven’s raw damage. She is a Hextech/Gunslinger hyper-carry who has the potential to single-handedly win any game she’s in when given the right items. Jinx is arguably the best solo carry in this patch. The best way to do this is to grab an early Jinx and whatever champion best synergies with your existing comp. However, the Hextech origin is best seen as a complimentary synergy for late-game comps, rather then a central composition type. The best answer for a Hextech comp is to spread out your champions wisely to minimize the chance that your carry will be affected by the bomb. The Hextech origin trait is the crux of a hyper-carry team: a Hextech champion throws a bomb at a random enemy unit with an item, and disables that champion’s items plus anyone in a 1/2 hex radius for the first 8 seconds of combat. Patch 9.16 welcomed four new champions to the TFT roster: Camille (1-cost), Jayce (2-cost), Vi (3-cost), and Jinx (4-cost). Important Changesīefore we get into the best comps for this patch, let’s take a look at some of the biggest changes this patch has to offer. We sat down with Challenger TFT Player oFwano, and broke down this patch’s best TFT comps for 9.16. 9.16 went live for Teamfight Tactics this last Wednesday, and we’ve already seen some pretty drastic changes to the meta. ![]()
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